For Ultimate Alliance 2, I was part of a two-person team responsible for all 12 DLC characters' superpowers VFX design, creation, and implementation. We used an in-house proprietary VFX engine for all of the work.
For Labyrinth, I was the sole Principle VFX artist tasked with all in-game card and character VFX design, creation, and implementation work. All visuals were done in Unity.